System Design Toolkit
Work through the four layers in order. Start with the wider world. That sets the limits organisations must work inside. Then name who owns each part of the work. Those owners run the services you list next. Then map one person's path through each named service. You have finished a layer when you can show, with evidence: who holds power, what you are trying to do, what the work depends on, and what the setting will allow. Ask those questions at every layer. Only the level of detail changes.
The four layers of your project
Work from the wider world inwards. Ecosystem is the world your project sits in. Organisations are the bodies that own and run the work. Services are what those bodies deliver from start to finish. Interaction is what happens for one person in one moment. Do not start a public building at Interaction. Do not use a Culture Canvas in place of Place Standard. Do not use it in place of a plan for rooms and spaces.
| Layer | What you work on | Level of detail |
|---|---|---|
| 1. Ecosystem | Who and what exists in the wider world, and what outside forces limit your project? | You are looking at sectors, groups of people, markets, places, treaties, regulators, climate and industry. |
| 2. Organisations | Who is accountable, how do they work with partners, and what habits do they work by? | You are looking at public bodies, departments, firms, boards, people with a legal duty, and partnerships. |
| 3. Services | What services deliver what you have promised, from start to finish? | You are looking at named services, programmes, channels, and buildings run as a service. |
| 4. Interaction | What happens in this moment, for this person, in this place or on this screen? | You are looking at one moment: a task, a script, an object, a room, or a few minutes or hours. |
What you map at each layer
Each layer has one picture. Read the caption to see what the picture shows, and why anything is highlighted.
1. Ecosystem
2. Organisations
3. Services
4. Interaction
Ask these four questions at every layer
Who and power (W)
- Who is involved?
- Who is missing?
- Who can stop the work?
- Who can pay?
- Who can make this legitimate?
- Who carries the risk?
Purpose and value (I)
- What is the purpose?
- Who is it for?
- What do people give and get?
- What must you never trade away?
What the work depends on (D)
- What has to be in place?
- In what order?
- Through which systems?
- Through which skills?
- With whose money?
- Through which handovers?
Setting and change (E)
- What does this place make possible, or prevent?
- What does policy make possible, or prevent?
- What does the timescale make possible, or prevent?
- What does the climate make possible, or prevent?
- How ready is the organisation to do this?
Work through each layer
| What goes wrong | Why it fails |
|---|---|
| You use a journey map as the only canvas. | A journey map can describe a city or a desk. If it is your only canvas, you will miss whole layers. A journey across a city and a journey at one desk need different canvases. |
| You use a Business Model Canvas to describe the wider world. | The Business Model Canvas assumes one organisation. The wider world includes groups of people, legal duties and places that organisation does not own. |
| You use personas to describe the wider world. | A persona turns a whole group of people into one character. First map the groups, the jobs they are trying to get done, and who holds power. |
| You treat a service blueprint as only an Interaction canvas. | A service blueprint is a drawing of a whole service. One person's moment is only one row of that drawing. |
| You use a Culture Canvas as a mood board for interiors. | Culture Canvas belongs with Organisations. Use it to limit what you design at Interaction. The environment box is only one part of the canvas. |
| You write a room schedule before you agree public value. | A list of rooms belongs with Services. If you have not agreed why the place should exist, you get a flexible hall with no reason to be there. |